asm
  ld sp,$FFFF
  end asm

#include "./library/smsrnd.bas"

dim i as uinteger at $E010
dim eee as uinteger at $E012
dim seed as uinteger at $E014
dim ee2 as uinteger at $E016
dim ee3 as uinteger at $E018
dim ej0 as uinteger at $E020
dim ej1 as uinteger at $E022
dim ex0 as uinteger at $E024
dim ey0 as uinteger at $E026


sub ladyfrogputchar(txpos as uinteger,typos as uinteger,tchr as ubyte, tattr as ubyte):
  poke $C080+(txpos*64)+(typos*2),tchr
  poke $C081+(txpos*64)+(typos*2),tattr
  end sub

sub ladyfrogputspritedeprecated(tlayer as ubyte,txpos as ubyte,typos as ubyte,tchr as ubyte, tattr as ubyte):
  poke $DC00+(tlayer*4),txpos
  poke $DC01+(tlayer*4),typos
  poke $DC02+(tlayer*4),tchr
  poke $DC03+(tlayer*4),tattr
  end sub

sub ladyfrogscrolldeprecated(typos as uinteger,txpos as ubyte):
  poke $DCA0+typos,txpos
  end sub

sub ladyfrogpalettedeprecated(tid as uinteger,tvl as uinteger):
  poke $DD00+tid,(int(tvl/256))bor(tvl band 240)
  poke $DE00+tid,(tvl band 255)
  end sub


seed=0

for ee2=0 to 255
  ladyfrogpalettedeprecated(ee2,ee2*$0101)
  next

ladyfrogpalettedeprecated(0,$5AF)

for ee2=0 to 31
  for ee3=0 to 31
    ladyfrogputchar(ee3,ee2,code("A"),1)
    next:next

for ee2=0 to 15
  for ee3=0 to 15
    seed=smsrnd(seed)
    'ladyfrogputchar(ee3+8,ee2+8,ee3+(ee2*16),0)
    ladyfrogputchar(ee3+10,ee2+14,ee3+(ee2*16),$0F)
    next:next


ex0=5
ey0=5

eee=0
do
  ej0=peek($D804) bxor $FF
  ej1=peek($D806) bxor $FF

  ladyfrogputchar(8,25,48+(ej0 mod 10),$07)
  ladyfrogputchar(7,25,48+((int(ej0/10)) mod 10),$07)
  ladyfrogputchar(6,25,48+((int(ej0/100)) mod 10),$07)
  ladyfrogputchar(8,26,48+(ej1 mod 10),$07)
  ladyfrogputchar(7,26,48+((int(ej1/10)) mod 10),$07)
  ladyfrogputchar(6,26,48+((int(ej1/100)) mod 10),$07)

  ladyfrogputchar(ex0 band 31,ey0 band 31,eee,$0B)

  ex0=ex0-((ej0 band 4)/4)+((ej0 band 8)/8)
  ey0=ey0-((ej0 band 16)/16)+((ej0 band 32)/32)

  eee=eee+1

  for ee2=1 to 1000:next
  loop

do:loop


'-------------------------------------------------------------------------------

do

  '- palette
  for eee=$DD00 to $DEFF
    for i=1 to 100:next
    seed=smsrnd(seed)
    poke eee,seed
    next

  '- videoram
  for ee2=0 to 63 step 2
    for eee=$C080 to $C87F step 64
      for i=1 to 1000:next
      seed=smsrnd(seed)
      poke eee+ee2,seed
      next:next

  '- videoram
  for ee2=0 to 63 step 2
    for eee=$C081 to $C87F step 64
      for i=1 to 1000:next
      seed=smsrnd(seed)
      poke eee+ee2,seed
      next:next

  '- sprite
  for eee=$DC00 to $DC9F
    for i=1 to 100:next
    seed=smsrnd(seed)
    poke eee,seed
    next

  '- scroll
  for eee=$DCA0 to $DCBF
    for ee2=1 to 256
      for i=1 to 100:next
      poke eee,ee2
      next
    next
  'for eee=$DCA0 to $DCBF
  '  poke eee,0
  '  next

  loop

do:loop

'-------------------------------------------------------------------------------

'- AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(ladyfrog_palette_r, ladyfrog_palette_w)
'- AM_RANGE(0xc080, 0xc87f) AM_READWRITE(ladyfrog_videoram_r, ladyfrog_videoram_w) AM_SHARE("videoram")
'- AM_RANGE(0xdc00, 0xdc9f) AM_READWRITE(ladyfrog_spriteram_r,ladyfrog_spriteram_w)
'- AM_RANGE(0xdca0, 0xdcbf) AM_READWRITE(ladyfrog_scrlram_r, ladyfrog_scrlram_w) AM_SHARE("scrlram")


'- AM_RANGE(0x0000, 0xbfff) AM_ROM
'- AM_RANGE(0xc000, 0xc07f) AM_RAM
'- AM_RANGE(0xc080, 0xc87f) AM_READWRITE(ladyfrog_videoram_r, ladyfrog_videoram_w) AM_SHARE("videoram")
'- AM_RANGE(0xd000, 0xd000) AM_WRITE(ladyfrog_gfxctrl2_w)
'- AM_RANGE(0xd400, 0xd400) AM_READWRITE(from_snd_r, sound_command_w)
'- AM_RANGE(0xd401, 0xd401) AM_READ(snd_flag_r)
'- AM_RANGE(0xd403, 0xd403) AM_WRITE(sound_cpu_reset_w)
'- AM_RANGE(0xd800, 0xd800) AM_READ_PORT("DSW1")
'- AM_RANGE(0xd801, 0xd801) AM_READ_PORT("DSW2")
'- AM_RANGE(0xd804, 0xd804) AM_READ_PORT("INPUTS")
'- AM_RANGE(0xd806, 0xd806) AM_READ_PORT("SYSTEM")
'- AM_RANGE(0xdc00, 0xdc9f) AM_READWRITE(ladyfrog_spriteram_r,ladyfrog_spriteram_w)
'- AM_RANGE(0xdca0, 0xdcbf) AM_READWRITE(ladyfrog_scrlram_r, ladyfrog_scrlram_w) AM_SHARE("scrlram")
'- AM_RANGE(0xdcc0, 0xdcff) AM_RAM
'- AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(ladyfrog_palette_r, ladyfrog_palette_w)
'- AM_RANGE(0xd0d0, 0xd0d0) AM_READNOP /* code jumps to ASCII text "Alfa tecnology"  @ $b7 */
'- AM_RANGE(0xdf03, 0xdf03) AM_WRITE(ladyfrog_gfxctrl_w)
'- AM_RANGE(0xe000, 0xffff) AM_RAM

'-------------------------------------------------------------------------------
'dim ee2 as uinteger at $4C06
'dim ee3 as uinteger at $4C08
'dim ee4 as ubyte at $4C0A
'dim ecsp as ubyte at $4C0C
'dim ecsq as ubyte at $4C0E
'

'dim ex1 as uinteger at $4C14
'dim ey1 as uinteger at $4C16
'dim ex2 as uinteger at $4C18
'dim ey2 as uinteger at $4C1A
'dim ex3 as uinteger at $4C1C
'dim ey3 as uinteger at $4C1E
'
'dim ex4 as uinteger at $4C20
'dim ey4 as uinteger at $4C22
'dim ex5 as uinteger at $4C24
'dim ey5 as uinteger at $4C26
'dim ex6 as uinteger at $4C28
'dim ey6 as uinteger at $4C2A
'dim ex7 as uinteger at $4C2C
'dim ey7 as uinteger at $4C2E
'
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($4000+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pacmanputsprite(0,21,10,4,3)
'pacmanputsprite(1,21,30,4,3)
'pacmanputsprite(2,21,50,4,3)
'pacmanputsprite(3,21,70,4,3)
'pacmanputsprite(4,21,90,4,3)
'pacmanputsprite(5,21,110,4,3)
'pacmanputsprite(6,21,130,4,3)
'pacmanputsprite(7,21,150,4,3)
'
'seed=0
'
'poke $4300,code("*")
'poke $4200,code("*")
'poke $4100,code("*")
'
'poke $4010,code("0")
'poke $400F,code("1")
'poke $4030,code("2")
'poke $402F,code("3")
'
'poke $43D0,code("0")
'poke $43CF,code("1")
'poke $43F0,code("2")
'poke $43EF,code("3")
'
'for ee2=0 to 11
'  poke ($4000+((ee2+12)*32)+13) bxor %0000001111100000,peek(@text01+ee2)
'  next
'
'for ee2=0 to 11
'  poke ($4000+(0*32)+(ee2+12)) bxor %0000000000011111,peek(@text01+ee2)+64
'  next
'
'for ee2=0 to 11
'  poke ($4000+(31*32)+(ee2+12)) bxor %0000000000011111,peek(@text01+ee2)+128
'  next
'
'ee4=0
'for ee3=15 to 15+15
'  for ee2=12 to 12+15
'    poke ($4000+(ee2*32)+ee3) bxor %0000001111100000,ee4
'    ee4=ee4+1
'    next
'    next
'
'for ee2=22 to 25
'  for ee3=6 to 9
'    poke ($4000+(ee2*32)+ee3) bxor %0000001111100000,code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=20:ey0=10
'ex1=20:ey1=30
'ex2=20:ey2=50
'ex3=20:ey3=70
'ex4=20:ey4=90
'ex5=20:ey5=110
'ex6=20:ey6=130
'ex7=20:ey7=150
'eee=0
'ecsp=0:ecsq=0
'
'do
'poke $50C0,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($5000) bxor $ff
'ej1=peek($5040) bxor $ff
'
'poke ($4000+(6*32)+20) bxor %0000001111100000,ej0
'poke ($4000+(7*32)+20) bxor %0000001111100000,ej1
'
'poke ($4000+(8*32)+22) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($4000+(7*32)+22) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($4000+(6*32)+22) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($4000+(8*32)+23) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($4000+(7*32)+23) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($4000+(6*32)+23) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($4000+(8*32)+24) bxor %0000001111100000,48+(eee mod 10)
'poke ($4000+(7*32)+24) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($4000+(6*32)+24) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($4000+(5*32)+24) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($4000+(4*32)+24) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'
'poke ($4000+(8*32)+26) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($4000+(7*32)+26) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($4000+(6*32)+26) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($4000+(8*32)+27) bxor %0000001111100000,48+(ecsp mod 10)
'
'
'if ecsp=0 then:
'  if (ej0 band 1)<>0 then: ey0=ey0-1:end if
'  if (ej0 band 2)<>0 then: ex0=ex0-1:end if
'  if (ej0 band 4)<>0 then: ex0=ex0+1:end if
'  if (ej0 band 8)<>0 then: ey0=ey0+1:end if
'  end if
'
'if ecsp=1 then:
'  if (ej0 band 1)<>0 then: ey1=ey1-1:end if
'  if (ej0 band 2)<>0 then: ex1=ex1-1:end if
'  if (ej0 band 4)<>0 then: ex1=ex1+1:end if
'  if (ej0 band 8)<>0 then: ey1=ey1+1:end if
'  end if
'
'if ecsp=2 then:
'  if (ej0 band 1)<>0 then: ey2=ey2-1:end if
'  if (ej0 band 2)<>0 then: ex2=ex2-1:end if
'  if (ej0 band 4)<>0 then: ex2=ex2+1:end if
'  if (ej0 band 8)<>0 then: ey2=ey2+1:end if
'  end if
'
'if ecsp=3 then:
'  if (ej0 band 1)<>0 then: ey3=ey3-1:end if
'  if (ej0 band 2)<>0 then: ex3=ex3-1:end if
'  if (ej0 band 4)<>0 then: ex3=ex3+1:end if
'  if (ej0 band 8)<>0 then: ey3=ey3+1:end if
'  end if
'
'if ecsp=4 then:
'  if (ej0 band 1)<>0 then: ey4=ey4-1:end if
'  if (ej0 band 2)<>0 then: ex4=ex4-1:end if
'  if (ej0 band 4)<>0 then: ex4=ex4+1:end if
'  if (ej0 band 8)<>0 then: ey4=ey4+1:end if
'  end if
'
'if ecsp=5 then:
'  if (ej0 band 1)<>0 then: ey5=ey5-1:end if
'  if (ej0 band 2)<>0 then: ex5=ex5-1:end if
'  if (ej0 band 4)<>0 then: ex5=ex5+1:end if
'  if (ej0 band 8)<>0 then: ey5=ey5+1:end if
'  end if
'
'if ecsp=6 then:
'  if (ej0 band 1)<>0 then: ey6=ey6-1:end if
'  if (ej0 band 2)<>0 then: ex6=ex6-1:end if
'  if (ej0 band 4)<>0 then: ex6=ex6+1:end if
'  if (ej0 band 8)<>0 then: ey6=ey6+1:end if
'  end if
'
'if ecsp=7 then:
'  if (ej0 band 1)<>0 then: ey7=ey7-1:end if
'  if (ej0 band 2)<>0 then: ex7=ex7-1:end if
'  if (ej0 band 4)<>0 then: ex7=ex7+1:end if
'  if (ej0 band 8)<>0 then: ey7=ey7+1:end if
'  end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pacmanputsprite(0,ex0,ey0,4,3)  '- layer,x,y,id,clut
'pacmanputsprite(1,ex1,ey1,ee3,3)  '- layer,x,y,id,clut
'pacmanputsprite(2,ex2,ey2,4,ee3)  '- layer,x,y,id,clut
'pacmanputsprite(3,ex3,ey3,ee3,ee3)  '- layer,x,y,id,clut
'pacmanputsprite(4,ex4,ey4,4,3)  '- layer,x,y,id,clut
'pacmanputsprite(5,ex5,ey5,ee3,3)  '- layer,x,y,id,clut
'pacmanputsprite(6,ex6,ey6,4,ee3)  '- layer,x,y,id,clut
'pacmanputsprite(7,ex7,ey7,ee3,ee3)  '- layer,x,y,id,clut
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'do
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'poke $5000,255
'
''- this should put some characters on the pattern display area
'for i=0 to 255
'  poke $4040+i,i
'  poke $4440+i,i
'  next
'
'do
'loop
'
''-------------------------------------------------------------------------------
'
'
'

